
- BGG rank
- BGG #6
- BGG rating
- 8.4
Dune: Imperium
2020
Rules assistance for Dune: Imperium
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–4 players
- 60–120 min
- 14+
- Complexity 3.1/5
About the game
Dune: Imperium is a game that uses deck building to add a hidden information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory! Some important links: The Official FAQ, the Unofficial FAQ, and an Automa (solo and 2p) Overview
Mechanics
Designers
Publishers
- Arclight Games
- Kaissa Chess & Games
- Broadway Toys LTD
- Galápagos Jogos
- Rexhry
- Reflexshop
- MIPL
- Geekach LLC
- Awaken Realms
- Lavka Games
- Lucky Duck Games
- sternenschimmermeer
- Dire Wolf
- Tabletop KZ
- YingDi (旅法师营地)
Questions and answers
The rules assistant for Dune: Imperium will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Dune: Imperium supports 1–4 players according to the catalogue.
The listed playing time for Dune: Imperium is 60–120 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Dune: Imperium for ages 14 and up. Check the age guidance on your edition.
The credited designers of Dune: Imperium are: Paul Dennen.
The catalogue lists Dune: Imperium as a base game.
Rules assistant for Dune: Imperium
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