
- BGG rank
- BGG #2,467
- BGG rating
- 7.7
Breakout: Normandy
- 2 players
- 240 min
- Complexity 3.4/5
- 1992

Rules assistance for ASL Annual '90
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ASL Annual '90 is an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition released in 1990 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by James Stahler, Rex A. Martin, Bill Sisler, Pat Jonke, Rick Troha, Charles Kibler, Bob McNamara, Steven Swann, Mark C. Nixon, Jeff Cebula, Craig F. Posey, Ron Shirtz, Charles Markuss, and Dave Sisler and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
The second annual magazine/supplement for ASL, containing articles and scenarios. Early issues (such as this one) contained Squad Leader scenarios and content as well as ASL fare. (from the Table of Contents:)Eight Million Bayonets by Craig F. Posey Eight Steps to ASL by Jim Stahler The Devil's Brigade by Steven Swann Series Replay by Mark Nixon, Bill and Dave Sisler Giving it Your Best Shot by Ron Shirtz War in the Shadows by Charles Markuss A Dog's Live by Rex A. Martin How to Enjoy and ASL Tournament by Mark Nixon ASL Scenarios: A13 Able at Cesaro A14 Monastery Hill A15 Stand Fast the Guards A16 On the Borderline A17 The Penetration of Rostov A18 Sbeitla Probe A19 Cat and Mouse A20 Counterattack at Sidi Bou Zid A21 Counterattack on the Vistula A22 The Crux of Calais A23 Contest in the Clouds A24 Regalbuto Ridge A25 Cold Crocodiles DA4 The Island DA5 Intimate War DA6 Breakout SL Scenarios: A4 King's Castle A5 The Professionals A6 A Meeting of Patrols
ASL Annual '90 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ASL Annual '90 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ASL Annual '90 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Annual '90 has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Annual '90 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Annual '90 are: James Stahler, Rex A. Martin, Bill Sisler, Pat Jonke, Rick Troha, Charles Kibler, Bob McNamara, Steven Swann, Mark C. Nixon, Jeff Cebula, Craig F. Posey, Ron Shirtz, Charles Markuss, and Dave Sisler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Annual '90 as an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ASL: Advanced Squad Leader Rule Book – Electronic Edition to use it. Check that your edition of ASL: Advanced Squad Leader Rule Book – Electronic Edition is compatible, as some expansions were revised between editions.