
- BGG rank
- BGG #6,718
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

Rules assistance for ASL Annual '91
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
ASL Annual '91 is an expansion for Advanced Squad Leader released in 1991 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Jon Mishcon, Rex A. Martin, Rick Troha, Charles Kibler, Bob McNamara, Mark C. Nixon, Charles Markuss, Jan Himschoot, Jim Mitchell, Lenny Watson, and Frank Calcagno and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
The third annual magazine/supplement for ASL, containing articles and scenarios. From the Table of Contents: Series Replay: Red Barricades by J. Mitchell, L. Watson, F. Calcagno and C. Kibler The Forgotten Legions by Charles Markuss Early Victims, Early Victories by Mark C. Nixon Market-Garden by Jon Mishcon The Numbers of October by Mark C. Nixon The Mouse That Roared by Bob McNamara Scenarios: A26 Beachhead at Ozereyka Bay A27 King's Castle A28 The Professionals A29 A Meeting of Patrols A30 Defeat in Java A31 On the Road to Andalsnes A32 Zon With the Wind A33 Tettau's Attack A34 Lash Out A35 Guards Attack A36 Oy Veghel A37 Dreil Team A38 North Bank DA7 Lehr Sanction DA8 Gruppo Mobile HA1 Fire on the Volga
ASL Annual '91 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ASL Annual '91 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ASL Annual '91 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Annual '91 has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Annual '91 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Annual '91 are: Jon Mishcon, Rex A. Martin, Rick Troha, Charles Kibler, Bob McNamara, Mark C. Nixon, Charles Markuss, Jan Himschoot, Jim Mitchell, Lenny Watson, and Frank Calcagno. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Annual '91 as an expansion for Advanced Squad Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Advanced Squad Leader to use it. Check that your edition of Advanced Squad Leader is compatible, as some expansions were revised between editions.