
- BGG rank
- BGG #6,718
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

Rules assistance for ASL Annual '92
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ASL Annual '92 is an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition released in 1992 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Rex A. Martin, Brian Martuzas, Pat Jonke, Rick Troha, Charles Kibler, Bob McNamara, Rob Banozic, Steven Swann, Mark C. Nixon, Jay Kaufman, Charles Markuss, Perry Cocke, and Chuck Goetz and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
While decidedly a primarily ASL forum at this point, this issue did include a purely Squad Leader campaign game, which included a bunch of 'mini' scenarios to play through. From the Table of Contents: Soldiers of the Sun by Charles Markuss Series Replay: A41 Op Hill by Chuck Goetz, Perry Cocke and Pat Jonke Pigi-Pigi by Steven Swann The Commando Campaign Game by Rex A Martin The Doomed Battalions by Charles Markuss And Here We Damned Well Played by Mark Nixon Guilt By Accusation? by John Farris, Jay Kaufman and George Windau Scenarios: A39 Showdown at Tug Argan Pass A40 Ad Hoc at Beaurains A41 OP Hill A42 Commando Hunt A43 Probing Layforce A44 Blocking Action at Lipki A45 Chakila Sunrise A46 Rattle of Sabres A47 White Tigers A48 Best-Laid Plans A49 Delaying Action A50 ...And Here We Damned Well Stay DA9 Royal Marines DA10 The Tiger of Toungoo HA2 The Commissar's House
ASL Annual '92 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for ASL Annual '92 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ASL Annual '92 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ASL Annual '92 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
ASL Annual '92 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ASL Annual '92 are: Rex A. Martin, Brian Martuzas, Pat Jonke, Rick Troha, Charles Kibler, Bob McNamara, Rob Banozic, Steven Swann, Mark C. Nixon, Jay Kaufman, Charles Markuss, Perry Cocke, and Chuck Goetz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ASL Annual '92 as an expansion for ASL: Advanced Squad Leader Rule Book – Electronic Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ASL: Advanced Squad Leader Rule Book – Electronic Edition to use it. Check that your edition of ASL: Advanced Squad Leader Rule Book – Electronic Edition is compatible, as some expansions were revised between editions.