
- BGG rank
- BGG #25,484
- BGG rating
- 5.8
¿Pasáran? The Spanish Civil War
- 1–2 players
- 180 min
- Complexity 2.3/5
- 2004

2005
Rules assistance for Assyrian Wars
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Assyrian Wars is a board game released in 2005 for 2–5 players, 240 minutes per game, and ages 12 and up. It was designed by Udo Grebe and its main mechanics are Hand Management, Dice Rolling, and Point to Point Movement.
"Peace is not a condition between independent states. Peace is a service that can be bought...for tribute to the Assyrian King". In 722 BC, Sargon II becomes King in Nineveh as new "King of the World". A couple of problems threaten the strongest and most effective Army the world has seen so far. In the West, an Assyrian Army is inflicting a hunger siege on Samaria in Israel. Will the Egyptian Pharaoh interfere? In the North. the rampaging Uratu Kingdom is threatening the Assyrian borders. In the South, Mardukkapallidin has become King of Babylonia. He started a revolt against Assyria, the mighty Elam in the Southeast joined him. In the East, the innumerable Mede tribes become a growing threat. The first signs of a large migration from the North consisting of Cimmerian and Scythian tribes become visible. And all those minor state tribute refusers who need to be punished! Will you as the Assyrian King maintain your Empire? Or will you as Babylonia, Mede, Elam, or Egypt free the world from Assyrian Tyranny? The Assyrians were the innovators of siege warfare. All siege techniques like rams, towers, undermining city walls have been developed to mastery by the Assyrians. Typical Assyrian is the shield bearer with oversize shields protecting the masses of bowmen from enemy fire. Set in ancient Mesopotamia, Assyrian Wars (722 to 605 BC) covers the ruler period of the last four great Assyrian Kings and the decline and fall period resulting in the destruction of the Assyrian Empire and the defeat of their Egyptian Allies. Assyrian Wars is a multi player, point to point game, but with the Assyrian player against all others. Temporary Alliance changes possible. Conflicting trade interests may cause minor conflicts. It can, however, be played solitaire as well. Each game turn represents the ruler period of one Assyrian King, the last turn decline and fall. Turns are divided into impulses. Follow the order of states on the impulse track each card played represents an impulse. Every game is different for nobody knows which random cards a player gets in addition to his fixed home cards. Assyrian Wars allows detailed siege warfare. 66 cities on the map are waiting for you to take them. Can you overcome the massive city walls and water your horses at the Rivers of Babylon? The decision is yours to make. For the experienced players there are challenging specials like Heavy Infantry, Light Infantry, Bowmen, Heavy Cavalry, Light Cavalry, Horsebowmen, and Chariots.
Assyrian Wars supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Assyrian Wars is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Assyrian Wars for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Assyrian Wars has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Assyrian Wars belongs to these categories: Wargame and Ancient. Its main mechanics are Hand Management, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Assyrian Wars are: Udo Grebe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Assyrian Wars as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.