Morsecode ···–
BGG rank
BGG #22,413
BGG rating
6.3

Morsecode ···–

2001

Rules assistance for Morsecode ···–

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 360 min
  • 10+
  • Complexity 3.6/5

For 1 player

Rules assistant for Morsecode ···–

What would you like to know?

Answers come from the official rulebook, with the page to check.

Morsecode ···– is a board game released in 2001 for 1–5 players, 360 minutes per game, and ages 10 and up. It was designed by Udo Grebe and its main mechanics are Hexagon Grid.

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About the game

From the publisher's website: Morsecode ···– represents the "V" in the morse alphabet meaning "V" for Victory. Morsecode ···– is the first part in the "Empires of Apocalypse" Game Series, eventually covering the whole World War II. All parts of the series can be easily combined into a true mega game of World War II. Morsecode ···– consists of only few rules, compared to the great amount of strategic and tactic options it allows. Morsecode ···– features: detailed land, air and naval warfare rules for tank battles, simulating deep penetrations of armored formations Blitzkrieg rules, incorporating the combination of tank and air formations flexible defense with both HQs and reserves Convoy Battles an extensive and realistic naval system unique production rules, allowing you to follow your own strategies Empires of Apocalypse 'Research' concept Contents: 1680 full color, die-cut counters 1 full color map (22"×34") 1 Rules Book plus 1 Scenario Book 3 Player Aid Card (A4) 2 Chart & Tables Sheet One 20 sided die and two 6 sided dice Morsecode ···– contains 6 scenarios and 1 campaign. You can extend every scenario to the end of the full campaign game at May 1945. Expanded by: Cold Days in Hell Triumph & Fall of the Desert Fox Pearl Harbor

Mechanics

Designers

Publishers

  • Udo Grebe Gamedesign

Questions and answers

Morsecode ···– supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.