Asteroid Zero-Four
BGG rank
BGG #23,542
BGG rating
6.3

Asteroid Zero-Four

1979

Rules assistance for Asteroid Zero-Four

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for Asteroid Zero-Four

What would you like to know?

Answers come from the official rulebook, with the page to check.

Asteroid Zero-Four is a board game released in 1979 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

The premise of this two-player SF wargame is that the US and USSR have established competing well-armed mining operations in the asteroid belt when a period of massive solar flares makes manned space travel inside the orbit of Mars impossible. A nuclear war between the two mining bases then begins, featuring both missiles and spacecraft; the winning power will dominate mining operations in the belt (and Earth's manufacturing economy) for years to come. The playing time is optimistically marked as one hour, but the game actually says "one to four hours." This is Task Force Game #2 (also #1002), one of Task Force's series of microgames.

Publishers

  • Task Force Games

Questions and answers

Asteroid Zero-Four supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.