
- BGG rank
- BGG #4,474
- BGG rating
- 7.6
Star Fleet Battles: Captain's Edition Basic Set
- 1–6 players
- 180 min
- Complexity 4.3/5
- 1990

1979
Rules assistance for Prochorovka: Armor at Kursk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Prochorovka: Armor at Kursk is a board game released in 1979 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and its main mechanics are Dice Rolling and Hexagon Grid.
"Armor at Kursk - Battle of Prochorovka", covers the largest single tank battle in the history of warfare. Approximately 1400 tanks and assault guns met head to head near the town of Prochorovka, in a battle that became a desperate close range shoot-out which would decide the ultimate sucess or failure of Operation Zitadelle. The 2nd SS Panzer Korps began it's attack on July 3rd, and spent the next 8 days breaking through the dense Russian defensive positions. During the late afternoon and evening of the 11th, they broke through and replused a counterattack by the Russian 31st Tank Corps. Reorganizing during the night, the panzers struck northward before dawn on the 12th. As dawn broke, the lead German elements ran head-on into the lead elements of the Soviet 5th Gaurds Tank Army and the battle was on. It was to last all day, in confused and savage fighting at close ranges. In the end, the Russians were driven back from the town, but the Germans were unable to push them any further. Losses exceeded three hundred tanks on each side. This wargame was first published as one of the Task Force Games Pocket Games. It was later released in a boxed version with the name on the cover shortened to Armor at Kursk. Units are German Battalions and Russian Regiments & Brigades, though all are similar in size and manpower. Hexes are 400 meters across, turns represent one hour.
Prochorovka: Armor at Kursk supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Prochorovka: Armor at Kursk is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Prochorovka: Armor at Kursk for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prochorovka: Armor at Kursk has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prochorovka: Armor at Kursk belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prochorovka: Armor at Kursk are: Stephen V. Cole. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prochorovka: Armor at Kursk as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.