
- BGG rank
- BGG #24,305
- BGG rating
- 6.4
WrestAngel
- 2–10 players
- 30 min
- Complexity 1.4/5
- 2006

2012
Rules assistance for AstroNuts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
AstroNuts is a board game released in 2012 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Angelo Porazzi and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.
Nuts in Space A tactical game about the colonization of the galaxy by Angelo Porazzi. Starting from their home planet 2-4 races explore the galaxy rolling dice. Landing on a strange planet has its dangers though it can also be surprisingly helpful. In every case there are resources - the so-called "Nuts" - to be collected that are needed to build ships, find colonies and gain technological advantages. Every round every player can take risks to increase the number of his actions. Whoever is brave enough, can also attack the facilities of other races in order to take over their colonies. In the end, the player who has found the greatest number of colonies will be the ruler of the galaxy. AstroNuts is an easy to play dice game where you direct your ships through the Galaxy in order to collect resources from planets while simultaneously finding new colonies. AstroNuts can be played tactically, without going too much in depth. Components: Galaxy game board 12 AstroShips, three per color 80 Resource coins (the "Nuts"), twenty per color 60 Colonies (the pawns), fifteen per color 2 D6 dice
AstroNuts supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for AstroNuts is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists AstroNuts for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
AstroNuts has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
AstroNuts belongs to these categories: Fighting, Science Fiction, and Space Exploration. Its main mechanics are Variable Player Powers, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of AstroNuts are: Angelo Porazzi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists AstroNuts as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.