Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942
BGG rank
BGG #2,046
BGG rating
8.2

Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942

2021

Rules assistance for Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–120 min
  • 14+
  • Complexity 3.3/5

For 1 player

Rules assistant for Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942

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Answers come from the official rulebook, with the page to check.

Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942 is a board game released in 2021 for 1–2 players, 30–120 minutes per game, and ages 14 and up. It was designed by Jeremy White and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. COMPONENTS 22 x 34" mounted game board Two 8.5"x11" Inset Maps (2 sides of one physical sheet) Three 11"x17" player aid cards Two 8.5"x11" player aid cards Two Task Force Displays Sheet and a half of counters 240 wood segments and cylinders Rule book Advanced Battle Rules Tutorial booklet Solitaire Scenario booklet 2-player Scenario booklet Four 6-sided dice

Questions and answers

Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.