
- BGG rank
- BGG #4,221
- BGG rating
- 6.4
NOIR: Deductive Mystery Game
- 2–9 players
- 15–60 min
- Complexity 1.6/5
- 2012

2018
Rules assistance for Automata NOIR
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Automata NOIR is a board game released in 2018 for 2–4 players and 10–30 minutes per game. It was designed by D. Brad Talton, Jr. and its main mechanics are Variable Player Powers, Secret Unit Deployment, and Team-Based Game.
NOIR is a two-player game of hidden identities and deduction. Each player, both Killer and Inspector, receives a secret identity from among 25 suspects and an open role that determines their available moves and victory conditions. The Killer plays by eliminating suspects, focusing more on intuition and reading their opponent; the Inspector uses secret information and their ability to accuse suspects to create a play style more focused around logical elimination of possibilities. Automata NOIR includes two new game modes — "Buddy Cop" and "Dragnet" — in addition to updated versions of the original "Killer vs. Inspector" game and "Spy Tag" game modes introduced in NOIR: Deductive Mystery Game – Black Box Edition. The world and characters in Automata NOIR originated in the Automata comic created by Mike Krahulik and Jerry Holkins. The game features the characters Carl Swangee and Sam Regal as well as a host of new and lesser-known faces. The modes in more detail: Killer vs. Inspector - The classic hunter-or-hunted game, updated with new rules. Spy Tag - A 3- and 4-player game where players try to score points by capturing rivals. Buddy Cop - An all new 3-player variant where two Police players work as a team to take on a single Criminal. Dragnet - A 3- and 4- player deductive game that pits players against one another to solve a conspiracy by connecting suspects.
Automata NOIR supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Automata NOIR is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Automata NOIR has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Automata NOIR belongs to these categories: Comic Book / Strip, Deduction, and Murder / Mystery. Its main mechanics are Variable Player Powers, Secret Unit Deployment, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Automata NOIR are: D. Brad Talton, Jr.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Automata NOIR as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.