
- BGG rank
- BGG #9,069
- BGG rating
- 7.6
Western Desert
- 2 players
- 180–360 min
- Complexity 3.7/5
- 1982

1976
Rules assistance for Avalanche: The Salerno Landings
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Avalanche: The Salerno Landings is a board game released in 1976 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling and Hexagon Grid.
Avalanche: The Salerno Landings is an Operational level simulation of the nine day battle for the beachhead at Salerno, Italy in September of 1943. The Allied commander will attempt to get ashore and stay ashore. The German commander will attempt to throw him back into the sea, or failing that, inflict maximum casualties on him. The German has only until the 17th of September to do so, as by then the British 8th Army, driving up from the toe of Italy, will arrive and force him to withdraw. Game Scale: Game Turn: 8 hours Hex: .74 miles / 1.19 kilometers Units: Company Game Inventory: Two 22 x 27" full color maps Four countersheets of which two are dual-side printed (960 1/2" counters) One 20-page Avalanche rulebook Four dual-side printed Player Aid Cards One 6-sided dice possibly one errata sheet dated July 20, 1976 Solitaire Playability: Medium Complexity Level: Medium Players: 2 Playing Time: 6-30 hours
Avalanche: The Salerno Landings supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Avalanche: The Salerno Landings is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Avalanche: The Salerno Landings for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Avalanche: The Salerno Landings has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Avalanche: The Salerno Landings belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Avalanche: The Salerno Landings are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Avalanche: The Salerno Landings as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.