Western Desert
BGG rank
BGG #9,069
BGG rating
7.6

Western Desert

1982

Rules assistance for Western Desert

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180–360 min
  • Complexity 3.7/5

For 2 players

Rules assistant for Western Desert

What would you like to know?

Answers come from the official rulebook, with the page to check.

Western Desert is a board game released in 1982 for 2 players and 180–360 minutes per game. It was designed by Frank Chadwick and John Astell and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

Similar games

About the game

The campaign in Egypt and Libya 1940-43 In September 1940, Marshal Graziani's Italian 10th Army crossed the frontier from Libya into Egypt with the strategic Nile Delta and the Suez Canal as its objective. The offensive soon faltered. In December, General O'Connor led the outnumbered Allies in a counter-attack that crushed the 10th Army and threw the remnants out of Cyrenaica. So began two years of fluid, seesaw operations waged by Axis and Allies at the edge of the desert on the rim of Africa. Western Desert, Europa VI, simulates the campaigns in Egypt and Libya from December 1940 until January 1943, as well as the peripheral operations on Malta and Cyprus, and in Syria and Lebanon. Two 21" x 27" maps display the battlegrounds from Tripoli to the Levant, along with Cyprus, Crete, Malta, and part of Sicily. Over a dozen types of terrain are charted. More than 400 die cut cardboard counters represent the military units that took part in the campaign. The Italian 10th Army and 5th Army, Rommel's Afrika Korps, and the British 9th Army and 8th Army (containing troops of many na-tionalities) are deployed as individual battalions, regiments, brigades, and divisions — each with its historical strengths and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's and Spitfires). The rules utilize basic Europa game mechanics as a framework, with specialized rules covering the historical situation in more detail. Western Desert is designed to be played by itself as a separate game and also to mate readily with The Europa Series games. Game Components: two 21" x 27" maps 480 die cut counters complete set of rules chart set two dices Playing Time: 6+ hours Number of Players: 2 players Complexity: Master Design: John M. Astell and Frank A. Chadwick Art Director: Paul R. Banner (from the back of the box and user's description)

Publishers

  • Hobby Japan
  • Game Designers' Workshop (GDW Games)

Questions and answers

Western Desert supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.