
- BGG rank
- BGG #24,848
- BGG rating
- 6.4
Frontier-6
- 2–6 players
- 60 min
- Complexity 1.9/5
- 1980

1986
Rules assistance for Az Ezüst-tó kincse
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Az Ezüst-tó kincse is a board game released in 1986 for 2–6 players, 60–90 minutes per game, and ages 10 and up. Its main mechanics are Roll / Spin and Move.
During the first half of the last century the blood-soaked field of the Far-West, the hunting grounds of the expelled Indians were populated by white settlers. New towns were born, where many adventurers, soldiers of fortune even robbers were living. On the roads public security was nil. Brave travellers, hunters, miners were much threatened. The players drop in to this venturesome world written by Charles May as well. Their goal is to pass through the marked direction at least five to six times amid many adventures and dangers and to gain as many mining, fishing and hunting fields as possible. In the fields where the treasure of the Silver Lake is hidden gold nuggets are found which are brought by the Bank of New Orleans presuming that the player is not robbed along the way. The winner is, who made the biggest fortune at the end. We wish you exciting adventures on the way! (straight from the back of the box) This monopoly-type game is based on the book Der Schatz im Silbersee (in Hungarian: Az Ezüst-tó kincse) by Karl May. Players can buy fishery, shooting and mining concessions instead of buying properties.
Az Ezüst-tó kincse supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Az Ezüst-tó kincse is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Az Ezüst-tó kincse for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Az Ezüst-tó kincse has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Az Ezüst-tó kincse belongs to these categories: Economic, American West, and Novel-based. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Az Ezüst-tó kincse as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.