Babylon 5 Wars: Raiders & Privateers
BGG rating
7.2

Expansion for Babylon 5 Wars

Babylon 5 Wars: Raiders & Privateers

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Rules assistance for Babylon 5 Wars: Raiders & Privateers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • Complexity 3.0/5

Rules assistant for Babylon 5 Wars: Raiders & Privateers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Babylon 5 Wars: Raiders & Privateers is an expansion for Babylon 5 Wars released in 2000 60 minutes per game. It was designed by Bruce H. Graw and Robert N. Glass and its main mechanics are Dice Rolling.

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About the game

This 96-page book includes information on not only the Raiders, but also the Belt Alliance (a civilian freight defense organization), Police Forces (for the Minbari, Abbai, Brakiri, Drazi, Pak'ma'ra, and Vree), and a new "pirate race," the Llort! Also provided are numerous civilian ships, such as freighters, tugs, barges, tankers, escorts, liners, and the like. We've also included rules and background material (plus a few ships) for several large Raider bands, such as the Indpendent Mercenaries League and the Tirrith Free State. Not to mention the usual assortment of scenarios, weapons, rules, and everything else you love about B5 Wars supplements!

Questions and answers

The listed playing time for Babylon 5 Wars: Raiders & Privateers is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.