
- BGG rank
- BGG #1,115
- BGG rating
- 6.8
Cockroach Poker
- 2–6 players
- 20 min
- Complexity 1.1/5
- 2004

2015
Rules assistance for Bad Bunnies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Bad Bunnies is a board game released in 2015 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by Jacques Zeimet and its main mechanics are Hand Management.
In Bad Bunnies, players try to play their cards wisely in order to force others out of the round so that they can claim all of the played cards for themselves! At the start of each round, each player has seven cards in hand, with the cards valued 1-13. The first player plays any card, then calls "Higher" or "Lower"; the next player must play an appropriate card or pass, laying down her cards and stepping out of the round. Instead of playing higher or lower, however, a player can play a card of the same value, saying "Double up", which forces all subsequent players to also play a card of the same value. Two escape valves exist in the game: A player can always play a 7 — the large joker — no matter what was played previously, with this player calling out "Higher" or "Lower" as normal. A player can play a 1 — the small joker — no matter whether "Higher" or "Lower" was called, but a 1 can't be played on doubled cards; the 1 can itself be doubled, with only a 7 being able to break the doubling. As soon as all but one player have passed for the round, the round ends and the lone player still in the round receives one point for each played card. A round might also end by players running out of cards in hand, but the final card played in a round that ends this way cannot be a joker (unless a joker was also the next-to-last card). Once a round ends, players have the option to ditch their hand, after which everyone refills their hand to seven cards and a new round begins. The first player to have at least sixty points wins!
Bad Bunnies supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bad Bunnies is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bad Bunnies for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bad Bunnies has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bad Bunnies belongs to these categories: Card Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bad Bunnies are: Jacques Zeimet. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bad Bunnies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.