BADFLIX Scareville
BGG rank
BGG #14,383
BGG rating
7.4

BADFLIX Scareville

2026

Rules assistance for BADFLIX Scareville

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 30–60 min
  • 12+
  • Complexity 2.0/5

For 1 player

Rules assistant for BADFLIX Scareville

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Answers come from the official rulebook, with the page to check.

BADFLIX Scareville is a board game released in 2026 for 1–5 players, 30–60 minutes per game, and ages 12 and up. It was designed by Marcel Dehlinger and its main mechanics are Hand Management, Push Your Luck, and Dice Rolling.

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About the game

In this fast-paced, dice-based push-your-luck game for 1–5 players, you take on the role of quirky horror villains who use the streaming service BADFLIX to sneak into living rooms and give movie watchers the fright of their lives by snatching them through their TV screens and dragging them to the world of horror: Scareville. Players compete in a race through haunted horror films, trying to collect souls by reaching the screen at the end of each film track. The first player to collect 3 souls (or 5 for a longer game) triggers the final round. On their turn, players roll dice and combine results to move progress markers forward on film tracks. If all dice are used efficiently, players can keep rolling to push further - risking it all for greater rewards. But unused dice or failed combinations can end the turn or even reset progress. Reaching a screen earns a soul and resets that film for all opponents. Risk, timing, and clever combos are key to success. Optional “Deleted Scenes” introduce unpredictable effects for added chaos and tension. And by using optional action cards (as hand cards), players can annoy their opponents (e.g. by changing their dice rolls) or give themselves an advantage - but beware: once an action card is played, it's gone! —Description from the designer

Questions and answers

BADFLIX Scareville supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.