
- BGG rank
- BGG #15,462
- BGG rating
- 6.9
Get to da Checkpoint
- 1 player
- 30–60 min
- Complexity 1.7/5
- 2021

2026
Rules assistance for BADFLIX Scareville
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
BADFLIX Scareville is a board game released in 2026 for 1–5 players, 30–60 minutes per game, and ages 12 and up. It was designed by Marcel Dehlinger and its main mechanics are Hand Management, Push Your Luck, and Dice Rolling.
In this fast-paced, dice-based push-your-luck game for 1–5 players, you take on the role of quirky horror villains who use the streaming service BADFLIX to sneak into living rooms and give movie watchers the fright of their lives by snatching them through their TV screens and dragging them to the world of horror: Scareville. Players compete in a race through haunted horror films, trying to collect souls by reaching the screen at the end of each film track. The first player to collect 3 souls (or 5 for a longer game) triggers the final round. On their turn, players roll dice and combine results to move progress markers forward on film tracks. If all dice are used efficiently, players can keep rolling to push further - risking it all for greater rewards. But unused dice or failed combinations can end the turn or even reset progress. Reaching a screen earns a soul and resets that film for all opponents. Risk, timing, and clever combos are key to success. Optional “Deleted Scenes” introduce unpredictable effects for added chaos and tension. And by using optional action cards (as hand cards), players can annoy their opponents (e.g. by changing their dice rolls) or give themselves an advantage - but beware: once an action card is played, it's gone! —Description from the designer
BADFLIX Scareville supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BADFLIX Scareville is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BADFLIX Scareville for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BADFLIX Scareville has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BADFLIX Scareville belongs to these categories: Humor, Dice, and Horror. Its main mechanics are Hand Management, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BADFLIX Scareville are: Marcel Dehlinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BADFLIX Scareville as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.