Battle Cry of Freedom
BGG rank
BGG #17,424
BGG rating
6.7

Battle Cry of Freedom

2003

Rules assistance for Battle Cry of Freedom

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–180 min
  • 12+
  • Complexity 2.4/5

Rules assistant for Battle Cry of Freedom

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Battle Cry of Freedom is a board game released in 2003 for 2 players, 60–180 minutes per game, and ages 12 and up. It was designed by David Smith and its main mechanics are Hand Management, Open Drafting, and Campaign / Battle Card Driven.

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About the game

A 2-player card game representing the American Civil War in both East and West theaters. Cards represent key generals and events during the period of 1861-1865. Each player plays their own deck of cards with the Union objective of capturing three key victory cities (Richmond, Atlanta, Vicksburg) and the Confederates trying to prevent this. Resource Events, Battle Events, Special Events, and Strategic Movement Events determine the course of the game. Cards have multiple choices on them from which one event type is selected. Sequence of plays allows for movement to a battlefield, turning movements, retreats, and shifting initiatives. This will determine if, or how a battle is fought. There is a stylized sort of tactical flavor for individual battles, while maintaining touch with strategic and political issues of the time. There are 300 cards comprising Union, Confederate, and Battle decks.

Questions and answers

Battle Cry of Freedom supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.