
- BGG rank
- BGG #1,043
- BGG rating
- 7.6
Squad Leader
- 2 players
- 60 min
- Complexity 4.0/5
- 1977

1980
Rules assistance for Battle for Stalingrad
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Battle for Stalingrad is a board game released in 1980 for 2 players, 180–720 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army in one of the bloodiest campaigns of the war. Battle for Stalingrad uses a game-system of German action and Soviet reaction, highlighting the differences in command and tactics employed by the Germans and Soviets at the time. The Ger-mans enjoyed superior application of their air power and artillery. Their efficient communications and command structure, under General Friedrich von Paulus, allowed them to maintain complete initiative in the battle until they were well into the built-up areas of Stalingrad itself. The Soviets, on the other hand, had poor communications among their forces. Lieutenant-General Vasili Chuikov was hard pressed to maintain com-mand of his army, even in the most critical areas of the city. The campaign was finally decided among the burnt out blocks of the dying metropolis, where the Soviets proved themselves masters of urban combat and the German drive to the East was halted. 1980 SPI Version Components; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (One sheet with 400 1/2" counters and one sheet with 200 1/2" counters)) One 32-page rulebook One 22.25 x 29" Player Aid Sheet (Setup & Reinforcements) Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours 2011 Excalibre Version; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Three dual-side printed countersheet (two sheets with 280 1/2" counters and one sheet with 40 1/2" counters)) One 54-page rulebook One 32-page rules supplement & game analysis booklet One 17 x 20" Deployment Display Chart One 14 x 22" Reinforcement Display Chart Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours
Battle for Stalingrad supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battle for Stalingrad is 180–720 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battle for Stalingrad for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battle for Stalingrad has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle for Stalingrad belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battle for Stalingrad are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle for Stalingrad as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.