Cobra: Game of the Normandy Breakout
BGG rank
BGG #7,195
BGG rating
6.8

Cobra: Game of the Normandy Breakout

1977

Rules assistance for Cobra: Game of the Normandy Breakout

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120–480 min
  • 12+
  • Complexity 2.8/5

For 2 players

Rules assistant for Cobra: Game of the Normandy Breakout

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Answers come from the official rulebook, with the page to check.

Cobra: Game of the Normandy Breakout is a board game released in 1977 for 2 players, 120–480 minutes per game, and ages 12 and up. It was designed by David James Ritchie and Brad Hessel and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

Cobra - Game of the Normandy Breakout , is a regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket." Each game-turn is equivalent to three days of real time, and each hex represents a distance (across) of 3.2 kilometers. (from the introduction)

Publishers

  • Tactical Studies Rules (TSR)
  • Nike and Cooper Española, S.A.
  • SPI (Simulations Publications, Inc.)
  • Six Angles

Questions and answers

Cobra: Game of the Normandy Breakout supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.