
- BGG rank
- BGG #564
- BGG rating
- 8.3
Mythic Battles: Pantheon
- 2–4 players
- 60–90 min
- Complexity 3.1/5
- 2017

Rules assistance for Battle for Sularia: Blood, Profit, and Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Battle for Sularia: Blood, Profit, and Glory is an expansion for Battle for Sularia released in 2016 20–60 minutes per game and ages 14 and up. It was designed by John Kimmel (I) and Jesse Bergman and its main mechanics are Hand Management, Open Drafting, and Campaign / Battle Card Driven.
From the publisher: Blood, Profit, and Glory is the first expansion for one of the most strategic and visually stunning card games of the year – Battle for Sularia! This new command pack expansion features exciting new Mercenary allies with amazing never before seen abilities that will challenge the mightiest Jotune warriors and lethal Synthien drones alike. Introducing 3 NEW keywords! – BOUNTY, QUICK, and BERSERKER. In addition to these powerful keywords, we have also added our first characteristic, known as Warrior, which is bestowed upon only the most tenacious of the Jotune fighting class. BOUNTY: X – This keyword allows a combatant to directly attack another combatant! Mechanically speaking, it enables a combatant to activate and deal damage equal to its BOUNTY value [X] to target combatant controlled by opponent, that combatant deals damage equal to its attack value back to the combatant with BOUNTY. Since this is an activated ability, it can happen at any time a combatant with BOUNTY could take an action! Keep one eye open with a bounty hunter around! QUICK – This keyword is very straight forward and simply enables a combatant to be deployed reset. And as a reminder, if a combatant is reset, they may be able to attack, defend, or use abilities as normal. It's not always the size of your gun, but how quick you draw it that will determine if you live or die. BERSERKER – This keyword is all about playing with aggressive combatants! Each time a combatant with BERSERKER declares an attack, their attack and defense values go up +1/+1! These combatants can definitely get out of hand if left unchecked. Warrior – These are not just mere combatants, they are warriors! Characteristics by themselves do not bestow any additional benefit to the combatant. However, there are cards in the game that affect combatants with specific characteristics, which typically results in sudden losses by the opponent.
The listed playing time for Battle for Sularia: Blood, Profit, and Glory is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battle for Sularia: Blood, Profit, and Glory for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battle for Sularia: Blood, Profit, and Glory has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battle for Sularia: Blood, Profit, and Glory belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management, Open Drafting, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battle for Sularia: Blood, Profit, and Glory are: John Kimmel (I) and Jesse Bergman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battle for Sularia: Blood, Profit, and Glory as an expansion for Battle for Sularia. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Battle for Sularia to use it. Check that your edition of Battle for Sularia is compatible, as some expansions were revised between editions.