
Battlefields of Olympus: Campaigns of Glory
- 2–4 players
- 30 min
- Complexity 2.0/5

2008
Rules assistance for Battlefields of Olympus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Battlefields of Olympus is a board game released in 2008 for 2 players, 30 minutes per game, and ages 10 and up. It was designed by Peter A. Grant and its main mechanics are Hand Management, Rock-Paper-Scissors, and Campaign / Battle Card Driven.
Battlefields of Olympus is a quick turn based strategy game with some hand management. The numerous tactical choices, combined with a limited military force and the unexpected appearance of Ares on the battlefield, give the game its strategic component. The relatively simple game mechanics make it easy to learn and play, even if you aren't a tactical genius. Backstory "In the kingdom of immortals, the restless gods decree that mortal man will fight one another to prove their loyalty. By order of Zeus, The war god Ares leaves his throne to inform man of this noble contest. To the victors go the spoils of war and eternal gratitude from the gods. As the general of battle hardened archers, infantry, and other units, you have been commissioned by the high priests to lead your people to victory. When the sisters of fate look favorably upon you, your armies will find strategic advantage on the battlefield. Ambush, flank and surround your opponent's forces in an effort to gain the upper hand. If the battle looks bleak, call on your mercenary forces to turn the tide." Game Overview The idea behind Battlefields of Olympus is to secure a number of Land Trophy cards through battle using Warrior cards and Action cards. The one with the most valuable lands by the end of the game is victor. Battlefields of Olympus is a tug of war, where each player must decide when to use his forces to fight and when it is better to retreat and gather strength for later battles. There is also an element of press your luck as the appearance of Ares and the order that land turns up during the game is randomly predetermined. On the other hand, when there is a stack of face-up Land Trophy cards, strategic planning is paramount, as players must decide when it is better to concede a battle in favor of a more valuable Land Trophy card farther down in the stack. Each player commands a legion of up to 4 Warrior cards, but there is often a reserve pile of Warrior cards to draw from at the end of battle. Players need to decide when it is better to keep more powerful Warriors in hand and when it is better to retire the weaker ones from their reserve pile. The limit of 4 Action cards in hand forces players to manage what actions they need most. The optional fortify and sacrifice rules create more tension as players have additional tough decisions to make. Using the Fortify action will protect your land, but at the risk of temporarily weakening the size of your military force in hand. Do you sacrifice a piece of hard-fought land in favor of your opponent's more valuable property, or do you wait until a valuable Land Trophy card turns up on the land pile.
Battlefields of Olympus supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Battlefields of Olympus is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battlefields of Olympus for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battlefields of Olympus has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battlefields of Olympus belongs to these categories: Card Game, Wargame, and Ancient. Its main mechanics are Hand Management, Rock-Paper-Scissors, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battlefields of Olympus are: Peter A. Grant. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battlefields of Olympus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.