Battlegame Book 2: Knights at War
BGG rank
BGG #15,029
BGG rating
7.0

Battlegame Book 2: Knights at War

1975

Rules assistance for Battlegame Book 2: Knights at War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20 min
  • 7+
  • Complexity 2.1/5

For 2 players

Rules assistant for Battlegame Book 2: Knights at War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Battlegame Book 2: Knights at War is a board game released in 1975 for 2–4 players, 20 minutes per game, and ages 7 and up. It was designed by Andrew McNeil and its main mechanics are Dice Rolling, Square Grid, and Simulation.

Similar games

About the game

Battlegame Book 2. The second half of this book has 4 games with full colour A3 size boards, and monocolour pieces to cutout and assemble (most pieces are designed to standup - some fit into others pieces - such as the Knights in Tournament who may be on (in) their horses or on foot). The four games are: Arsouf. 2 players. Recreate the famous battle between Richard and Saladin on September 7, 1191. The crusaders must use their powerful knight squadrons, especially the Templars and Hospitallers, to protect their slow infantry and baggage trains. Saladin must skilfully deploy his mamelukes, horse-archers and skirmishers to wear down the crusaders and prevent them reaching Arsouf. Siege. 2 players. Nineteen attacking knights must take a castle in 40 days. Arrayed against them are not only 10 knights, but boiling oil, Greek fire, and rocks. Luckily the attackers have the know how to build ladders, rams, mines, catapults and towers to help them break in. Border Raiders. 2 players. Border clashes in 13th century Germany. Karl the Black must loot and plunder the villages of his neighbour Duke Conrad. Clever use of archers and knights to protect the levies laden down with plunder is necessary to win this game. Tournament. 2-4 players. Three days of jousting where knights can increase their prowess is followed by the grand melee which mixes those unhorsed with those still on horseback. Jousting involves secret choice of target and simultaneous revealing. The grand melee rewards speed for the mounted knights and swarming for the unhorsed knights on a team.

Designers

Publishers

  • Fratelli Fabbri Editori (Fabbri Editore)
  • Usborne
  • Buch und Zeit Verlagsgesellschaft m.b.h., Köln
  • Unipart Verlag

Questions and answers

Battlegame Book 2: Knights at War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.