1066: End of the Dark Ages
BGG rank
BGG #21,100
BGG rating
6.2

1066: End of the Dark Ages

2006

Rules assistance for 1066: End of the Dark Ages

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 240 min
  • 12+
  • Complexity 2.3/5

Rules assistant for 1066: End of the Dark Ages

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Answers come from the official rulebook, with the page to check.

1066: End of the Dark Ages is a board game released in 2006 for 2–4 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.

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About the game

1066: End of the Dark Ages is a wargame of intermediate complexity, designed by Joseph Miranda, simulating the historic struggle to gain control of Britain during that crucial year of the 11th century. That struggle saw the Anglo-Saxons, under King Harold, defeat the Vikings, only to in turn be defeated by the Normans from France led by Duke William. His victory eventually led to the establishment of the modern British nation. 1066: End of the Dark Ages can be played by two, three or four, each representing a different side: Anglo-Saxons, Normans, Vikings and Britons (the latter representing an amalgamation of the various peoples then indigenous to the island). Each of the 12 game turns represent a calendar month. Each fully iconic, large-size, unit represents roughly 1,000 to 5,000 fighting men or key individual leaders along with their elite 'household' troops. Each square on the 34x22" map represents 40 miles across, with all of England, Wales and southern Scotland, as well as the north coast of France, depicted on it. Each player has a variety of military and political instruments with which he can attempt to gain control of Britain. Every tactic and stratagem available historically to the would-be kings of England – from diplomacy through treachery, the laws of fealty and homage, vassalage, appeals to the Pope, assassination, pillage, shield walls, fortification, heavenly omens, gold, spies, rebellion, navies and, of course, savage warfare – are again in play here. The game contains one scenario, with adaptive rules that allow it to be played by two, three or four opponents. The rules contain approximately 14,000 words, which will allow experienced players to get through a complete game in about four to six hours.

Questions and answers

1066: End of the Dark Ages supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.