
- BGG rank
- BGG #226
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

Rules assistance for BattleLore: Call to Arms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleLore: Call to Arms is an expansion for BattleLore released in 2007 for 2 players, 60 minutes per game, and ages 10 and up. It was designed by Richard Borg and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
Call to Arms is the first purchasable expansion to the popular BattleLore game system. This expansion allows for the personalized deployment of your troops. Individual games will no longer be subject to predetermined scenarios and troop placement. Instead, players may choose various pre-defined battle maps (or create their own!). Then from an innovative Deployment deck, players may set-up their armies as they please. The new deployment deck will allow you to react to the land, establish reserves, and gain the initiative by out-scouting your opponent. The expansion also introduces a more organized deployment system through the Feudal Levy system: new tokens are included that correspond to the three colour types of troops. The organized version also includes further customization with the Specialist concept. Players may choose two specialist cards during set-up. Benefits range from upgrading all archers to long bows, increasing unit size based on your Warrior's Level, and additional movements, to name a few. Starting with BattleLore: Horrific Horde, additional Deployment cards are included in some supplements. Set-up now includes the following actions: Ready your deployment deck and draw deployment cards Set-up your units based on the cards drawn Determine initiative Deploy your Reserve units Establish your War Council Select and play 2 Specialist cards The expansion also includes new terrain hexes.
BattleLore: Call to Arms supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for BattleLore: Call to Arms is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BattleLore: Call to Arms for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BattleLore: Call to Arms has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleLore: Call to Arms belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleLore: Call to Arms are: Richard Borg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleLore: Call to Arms as an expansion for BattleLore. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleLore to use it. Check that your edition of BattleLore is compatible, as some expansions were revised between editions.