
- BGG rank
- BGG #18,010
- BGG rating
- 6.6
Battles of the Ancient World Volume III
- 2 players
- 120 min
- Complexity 1.8/5
- 2000

1995
Rules assistance for Battles of the Ancient World Volume II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Battles of the Ancient World Volume II is a board game released in 1995 for 1–2 players, 60 minutes per game, and ages 10 and up. It was designed by Larry Baggett and its main mechanics are Dice Rolling and Hexagon Grid.
Battles of the Ancient World, Volume Two, adds more battles to the popular Ancient World series. Scenarios include: Issus, November 333 B.C. Issus was the closest Alexander came to defeat, even though he would go on to face a larger Persian army at Arbela two years later. Metaurus, 207 B.C. During the Second Punic War, Hasdrubal arrived in Italy to reinforce his brother Hannibal. While the two brothers were separated, Roman Counsel Nero sought to defeat Hasdrubal's force by marching his best troops 250 miles north to join the attack against Hasdrubal. Carrhae, 53 B.C. Roman legions under Crassius were marching to retake Syria when Parthian forces under Surenas surprised them shortly after crossing the Euphrates. The Parthians, who were entirely Cavalry, adopted their tactics of retiring and drawing their foes in pursuit. Idivisto, A.D. 15 After losing three legions of the Eagles at Teutoberger Wald, the Romans rebuilt their force to recover the Eagles and exact revenge. Other games in Series: Four Battles of the Ancient World Battles of the Ancient World Volume III Zama: Hannibal versus Scipio (Published in Strategy & Tactics magazine #153) Battles of the Ancient World: Marathon and Granicus (Published in Strategy & Tactics magazine #214) Also available as a box set with all three volumes.
Battles of the Ancient World Volume II supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Battles of the Ancient World Volume II is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Battles of the Ancient World Volume II for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Battles of the Ancient World Volume II has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Battles of the Ancient World Volume II belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Battles of the Ancient World Volume II are: Larry Baggett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Battles of the Ancient World Volume II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.