
- BGG rank
- BGG #6,486
- BGG rating
- 6.9
BattleTech: CityTech
- 2–6 players
- 90 min
- Complexity 3.4/5
- 1986

1994
Rules assistance for BattleTech Compendium: The Rules of Warfare
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleTech Compendium: The Rules of Warfare is a board game released in 1994 for 2–6 players and 120 minutes per game. It was designed by Jordan Weisman, Michael Mulvihill, Michael Stackpole, Forest Brown, L. R. "Butch" Leeper, Bryan Nystul, Mike Nystul, Jim Musser, J. Andrew Keith, Boy F. Peterson, Jr., Blaine Pardoe, Dale Kemper, Jim Long, Clare Hess, Sharon Turner Mulvihill, Sam Lewis, L. Ross Babcock, III, Chris Hartford, Scott Jenkins, Chris Hussey, Jerry Stenson, Wm. John Wheeler, Bryan Librandi, Diane Piron-Gelman, Robert Cruz, and Samuel Brown Baker and its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid.
From the back cover: "Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd. Welcome to the year 3056. The Successor States of the Inner Sphere battle each other and their deadliest enemies, the invading Clans, in endless wars that rage across the Known universe. These epic conflicts are won and lost by BattleMechs, 30-foot tall, humanoid titans of metal that pack enough firepower to destroy entire cities. BattleTech celebrates its tenth anniversary with the BattleTech Compendium: The Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining the material from from the BattleTech, 3rd Edition, CityTech, 2nd Edition and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniMech designs, rules for miniatures play, and full-color illustrations. User comment: Three English editions of this rulebook were released at the same time celebrating 10 years of BattleTech. It was the first over-arching BattleTech rules compendium to remove Land-Air 'Mechs (LAMs) from the standard ruleset, while also dropping all of the AeroTech rules, which were updated seperately and issued as AeroTech 2.
BattleTech Compendium: The Rules of Warfare supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BattleTech Compendium: The Rules of Warfare is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech Compendium: The Rules of Warfare has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BattleTech Compendium: The Rules of Warfare belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BattleTech Compendium: The Rules of Warfare are: Jordan Weisman, Michael Mulvihill, Michael Stackpole, Forest Brown, L. R. "Butch" Leeper, Bryan Nystul, Mike Nystul, Jim Musser, J. Andrew Keith, Boy F. Peterson, Jr., Blaine Pardoe, Dale Kemper, Jim Long, Clare Hess, Sharon Turner Mulvihill, Sam Lewis, L. Ross Babcock, III, Chris Hartford, Scott Jenkins, Chris Hussey, Jerry Stenson, Wm. John Wheeler, Bryan Librandi, Diane Piron-Gelman, Robert Cruz, and Samuel Brown Baker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BattleTech Compendium: The Rules of Warfare as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.