BattleTech Technical Readout: 3055
BGG rating
7.6

Expansion for BattleTech

BattleTech Technical Readout: 3055

1992

Rules assistance for BattleTech Technical Readout: 3055

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 240 min
  • 12+
  • Complexity 4.0/5

Rules assistant for BattleTech Technical Readout: 3055

What would you like to know?

Answers come from the official rulebook, with the page to check.

BattleTech Technical Readout: 3055 is an expansion for BattleTech released in 1992 for 2–8 players, 240 minutes per game, and ages 12 and up. It was designed by Mike Nystul, Donna Ippolito, and Sharon Turner Mulvihill and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.

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About the game

From the back of the book: In 3049, without warning, Kerensky's heirs set upon the Inner Sphere in a savage series of battles known collectively as the Invasion. On Tukayyid the Com Guards brought the seemingly unstoppable Clan war machine to a halt. The Invasion ended as suddenly it had begun, and left in its place an uneasy peace. Both sides now had an opportunity to reassess their opponent's strengths and weaknesses and respond. By 3055, the first of a new breed of BattleMechs rolled off the assembly lines of the Inner Sphere, machines designed specifically to counter the technologically advanced weapons used by the Clans. The BTR: 3055 contains illustrations, descriptions, and complete statistics for Inner Sphere BattleMechs and Clan OmniMechs, OmniFighters, and second-line BattleTechs

Questions and answers

BattleTech Technical Readout: 3055 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.