Combots
BGG rank
BGG #26,559
BGG rating
5.6

Combots

1983

Rules assistance for Combots

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20 min
  • 12+
  • Complexity 2.0/5

For 2 players

Rules assistant for Combots

What would you like to know?

Answers come from the official rulebook, with the page to check.

Combots is a board game released in 1983 for 2 players, 20 minutes per game, and ages 12 and up. It was designed by Jordan Weisman and Bill Fawcett and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

Two-player SF wargame (of sorts) pitting two modular gladiatorial-combat robots ("combots") against one another. (Where have we seen this before?) Each robot is represented by a composite miniature that you put together using the available components. There are two different command units (heads), two main thrusters (bottoms), and four equipment tenders (middle pieces with six slots in them), with which you can make Scouts (combots with one tender), Warriors (two tenders), or Marauders (three tenders), although you don't get enough tenders with the game to build a pair of Marauders. Now comes the fun part. Not only can you custom-design your combots, you can actually build them by sliding various modules into the slots in the equipment tenders: claw arms, lasers, laser shields, aiming units, missile launchers, armor plates, etc., etc. When you're ready, deploy your combots at either end of the included diamond-shaped hex map and guide them into battle; the last robot with any remaining functional offensive modules wins. Approximate playing time is a guess. Two players is the maximum for a standard game; scenarios are provided that allow up to five players to play in the diamond map, or more players in user-designed maps, but you would have to buy either extra copies of the game or components for additional miniatures.

Questions and answers

Combots supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.