
- BGG rank
- BGG #3,843
- BGG rating
- 6.4
Car Wars
- 2–8 players
- 45 min
- Complexity 3.1/5
- 1981

Rules assistance for BattleTech: Technical Readout – Clan Invasion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BattleTech: Technical Readout – Clan Invasion is an expansion for BattleTech released in 2019 for 2–20 players and 90 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
INVADERS FROM BEYOND On 27 September 3048, the ComStar Explorer Corps JumpShip Outbound Lightstumbled onto the Clan Homeworlds, setting in motion a massive invasion of the Inner Sphere by the Clans. At first sweeping all before them with their advanced technologies, the Clans met defeat at the Battle of Tukayyid and were stymied by a 15-year truce. With the clock ticking, the Inner Sphere’s elite took the battle directly to the Clan Homeworlds. There, the destruction of Clan Smoke Jaguar and the defeat of the Clans in the Great Refusal ended the invasion. In their absence, political machinations continued across the Inner Sphere. As the victorious forces returned home, the mighty Federated Commonwealth tore itself apart in a titanic Civil War spanning a thousand light years as Houses Davion and Steiner pitted brother against sister. These large-scale conflicts accelerated technical advancements, as a new generation of BattleMechs and weapons appeared on a hundred worlds of conflict. Technical Readout: Clan Invasion builds on Technical Readout: Succession Warswith ’Mechs previously found in Technical Readout: 3050 Upgrade, Technical Readout: 3055 Upgrade, Technical Readout: 3058 Upgrade, Technical Readout: 3060, and Technical Readout: 3067. This volume features some of the most common ’Mechs from the Clan Invasion and Civil War Eras, each illustrated in detail and accompanied by a description of its history, capabilities, and game stats, along with their most famous pilots. —description from the publisher
BattleTech: Technical Readout – Clan Invasion supports 2–20 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BattleTech: Technical Readout – Clan Invasion is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
BattleTech: Technical Readout – Clan Invasion belongs to these categories: Fighting, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists BattleTech: Technical Readout – Clan Invasion as an expansion for BattleTech. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need BattleTech to use it. Check that your edition of BattleTech is compatible, as some expansions were revised between editions.