
- BGG rank
- BGG #10
- BGG rating
- 8.4
Star Wars: Rebellion
- 2–4 players
- 180–240 min
- Complexity 3.8/5
- 2016

Rules assistance for Beast: Ashfall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Beast: Ashfall is an expansion for Beast released in 2027 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Aron Midhall, Assar Pettersson, Tyler Exsted, and Dylan Farrell and its main mechanics are Hidden Movement.
Beast: Ashfall is the third and final expansion to Beast, the asymmetric hidden-movement game in which one player controls a primeval Beast while the others cooperate as Hunters tracking it down. The Northern Expanse has fallen into ruin. Skies fill with smoke, the land turns to ash, and new Beasts have awoken in the wild. Ashfall focuses on bringing new life to the original game's map. Hidden paths and boats open new ways to move and pursue, reshaping how Hunters and Beast use the Northern Expanse. The expansion adds three new Beasts and three new Hunters, each with their own asymmetric abilities. —description from the publisher
Beast: Ashfall supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Beast: Ashfall is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Beast: Ashfall for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Beast: Ashfall belongs to these categories: Expansion for Base-game. Its main mechanics are Hidden Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Beast: Ashfall are: Aron Midhall, Assar Pettersson, Tyler Exsted, and Dylan Farrell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Beast: Ashfall as an expansion for Beast. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Beast to use it. Check that your edition of Beast is compatible, as some expansions were revised between editions.