
- BGG rank
- BGG #7,099
- BGG rating
- 6.4
Cannes: Stars, Scripts and Screens
- 2–4 players
- 90 min
- Complexity 2.5/5
- 2002

Rules assistance for Beest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Beest is a board game released in 2001 for 3–6 players, 45 minutes per game, and ages 11 and up. It was designed by Jeroen Doumen, Joris Wiersinga, and Herman Haverkort and its main mechanics are Variable Player Powers, Tile Placement, and Team-Based Game.
Werewolf meets Carpenter's Thing. In this game, players are Antarctic explorers lost in a cave, not all players though... One of them is the Beest. Players take turns adding a tile to each opponent's cave system. Players meet if the cave system of two players are open at the same time. Meeting players swap DNA profiles. If one of these players is the Beest then the other player becomes a minion to the Beest and his new objective is to get other people to also meet the Beest. The Beest wins the game if all players have become minions, the other player win if they meet all players but the Beest.
Beest supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Beest is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Beest for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Beest has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Beest belongs to these categories: Deduction and Horror. Its main mechanics are Variable Player Powers, Tile Placement, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Beest are: Jeroen Doumen, Joris Wiersinga, and Herman Haverkort. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Beest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.