
- BGG rank
- BGG #13,551
- BGG rating
- 6.5
The World at War
- 2–5 players
- 180 min
- Complexity 3.3/5
- 1990

Rules assistance for Bells of War: Conquest Series
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bells of War: Conquest Series is a board game released in 1997 for 2–7 players, 1,500 minutes per game, and ages 12 and up. It was designed by Remi Duval, Marc Fournier, and Philippe Lamontagne and its main mechanics are Dice Rolling and Area-Impulse.
WWII European theater conquest game. Modeled closely on the Axis and Allies system with 3 levels of complexity. The first level being slightly more complex the Axis and Allies. Adding more units types, rules and complexity all the way up to level 3. Key variations from Axis and Allies include many more unit types, rail movement, Petroleum Production, neutral armies and military leaders.
Bells of War: Conquest Series supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bells of War: Conquest Series is 1,500 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bells of War: Conquest Series for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bells of War: Conquest Series has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bells of War: Conquest Series belongs to these categories: Economic, Wargame, and World War II. Its main mechanics are Dice Rolling and Area-Impulse. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bells of War: Conquest Series are: Remi Duval, Marc Fournier, and Philippe Lamontagne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bells of War: Conquest Series as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.