Belter: Mining the Asteroids, 2076
BGG rank
BGG #21,274
BGG rating
6.1

Belter: Mining the Asteroids, 2076

1979

Rules assistance for Belter: Mining the Asteroids, 2076

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 12+
  • Complexity 3.2/5

Rules assistant for Belter: Mining the Asteroids, 2076

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Answers come from the official rulebook, with the page to check.

Belter: Mining the Asteroids, 2076 is a board game released in 1979 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and Marc W. Miller and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Economic SF wargame set in the asteroid belt in the year 2076. In the basic game, two, three, or four players control mining companies that mine asteroids for ore, gas, and highly dangerous shards of CT (contra-terrene matter -- a name for antimatter lifted from the Seetee novels of Jack Williamson). These commodities are traded for credits at the three major planetoid stations. Vicious fights can break out over control of particularly lucrative asteroids. The players have to agree on the winning conditions: The winner is either the first player to one million, ten million, or a hundred million credits, or the wealthiest player after a set timespan elapses. (The playing time is, accordingly, completely arbitrary; two hours is probably too short, but seems like a sane number.) In the advanced game, an additional player plays the Peace Keeping Force (PKF), whose role is ironically not to stop the fighting, but to suppress revolts and other conflicts just enough to keep prices of ore and gas low. The PKF player achieves partial victory if the price of either commodity is below 200 credits at the end of the game, or decisive victory if the prices of both commodities are below 200 credits. Includes: 480 counters

Questions and answers

Belter: Mining the Asteroids, 2076 supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.