
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

2017
Rules assistance for BetaBotz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
BetaBotz is a board game released in 2017 for 3–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by Zack Connaughton and Gargitt Au and its main mechanics are Take That, Auction / Bidding, and Cooperative Game.
BetaBotz is a fun and competitive multiplayer board game where players bid on robots, upgrade their robot with components and execute powerful codes to accomplish tiered missions. Each mission provides the players a currency reward giving them more bidding power and bringing them closer to victory. Robots will need to work with and against one another to become the ultimate BetaBot worthy of entering Robotopia. BetaBotz takes minimal time to learn but includes enough variation in content and strategy that no two games are the same. The simultaneous mission feature of BetaBotz allows all players to participate during missions. There is a high level of engagement and interaction between the players so that everyone can have a blast through the entirety of game play! Players start BetaBotz with 40 bitz (currency) and use this starting pool to bid on a robot body with stats in four attributes (Agility, Firepower, Structure and Processor). Throughout the game players use their remaining bitz and any bit rewards received to bid against one another on components that increase their attributes or select single use "Code Cards" in an effort to complete missions. In addition to components increasing a robot's ability to complete missions, achieving a stat of 13 or more in an attribute activates a power associated with that attribute. A complete game of BetaBotz is played over the course of ten missions. Mission cards of different tiers are selected based on the number of players. Missions require at least a specific value in one (or multiple) of the four attributes to complete. All players attempt to complete the current mission simultaneously and those that are successful receive a reward of bitz. Players are able to form teams to complete the current mission but they must split the mission rewards among the team. At the conclusion of the 10th mission the player with the highest individual attribute, the most gold components and code cards each receive an additional bitz reward. The player with the most bitz at the end of the game, including the bonus bitz, is the winner.
BetaBotz supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for BetaBotz is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists BetaBotz for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
BetaBotz has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
BetaBotz belongs to these categories: Card Game, Humor, and Negotiation. Its main mechanics are Take That, Auction / Bidding, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of BetaBotz are: Zack Connaughton and Gargitt Au. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists BetaBotz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.