
- BGG rating
- 8.3
1795: The Thermidorians
- 1–5 players
- 30–90 min
- Complexity 3.5/5
- 2024

2024
Rules assistance for 1793: Patriots & Traitors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
1793: Patriots & Traitors is a board game released in 2024 for 1–5 players, 30–120 minutes per game, and ages 12 and up. It was designed by Jason St.Just and its main mechanics are Hand Management, Ownership, and Area Movement.
It's the year 1792. For three years now the banner of revolution has been fluttering over France. Sure, the old structure has fallen but still the people clamor for change. There is a shortage of bread and on the borders the Austrians and Prussians are ready to invade. The press has become mighty popular, publicly denouncing traitors and calling the populace to arms. There are some that believe that the Revolution has gone far enough, but for others it has yet to begin. As a radical, a moderate or conservative, you’re going to attempt to lead the revolution…or at least make sure you’re alive when it’s over. If you fail, Mme. guillotine awaits…and she is becoming thirsty! Patriots & Traitors recreates the chaos that tore up France from the fall of the monarchy in August 1792 until July 1794 (Thermidor Year II). Each of the players belong to a different political faction, each with their own agenda. Although they are rivals, they will have to work together to prevent the armies of Austria, Prussia and Sardinia-Piedmont from reaching Paris, thereby crushing the Revolution and ending the game prematurely! With the help of the multi-functional action cards, the players will be able to influence a number of areas in Paris (National Convention, Palais-Egalité, the Paris streets…) or the provinces. Each controlled area offers certain benefits…or will help them to perform a Coup d’Etat or Civil War. Activated leader cards (Robespierre, Marat, Dumouriez) belonging to their faction will help them in achieving their goals IF they are not arrested or assassinated! 1793:Patriots & Traitors is fresh, asymmetrical, high in replayability and very, very thematic. A revolutionary sandbox! —description from the designer
1793: Patriots & Traitors supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1793: Patriots & Traitors is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1793: Patriots & Traitors for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1793: Patriots & Traitors has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1793: Patriots & Traitors belongs to these categories: Card Game, Wargame, and Napoleonic. Its main mechanics are Hand Management, Ownership, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1793: Patriots & Traitors are: Jason St.Just. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1793: Patriots & Traitors as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.