Betrayal at House on the Hill
BGG rank
BGG #786
BGG rating
7.0

Betrayal at House on the Hill

2004

Rules assistance for Betrayal at House on the Hill

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 60 min
  • 12+
  • Complexity 2.4/5

For 3 players

Rules assistant for Betrayal at House on the Hill

What would you like to know?

Answers come from the official rulebook, with the page to check.

Betrayal at House on the Hill is a board game released in 2004 for 3–6 players, 60 minutes per game, and ages 12 and up. It was designed by Rob Daviau, Mike Selinker, Bruce Glassco, Teeuwynn Woodruff, and Bill McQuillan and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.

Expansions

Similar games

About the game

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own 'design', encountering spirits and frightening omens that foretell their fate. Betrayal at House on the Hill is a tile game that allows players to lay out the haunted house room by room, tile by tile, creating a new game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Players explore the haunted house, gathering items and discovering secrets, until one of the characters triggers a haunt and a monster hunts the rest of the party. The innocent members of the party must defeat the monster in their midst before the monster gets them! With 50 possible haunts and variable character powers each game, the games has great replayability.

Questions and answers

Betrayal at House on the Hill supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.