
Bin'Fa: Enhancement Set
- 2–6 players
- 20–120 min
- 2016

2015
Rules assistance for Bin'Fa: The Tao of War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Bin'Fa: The Tao of War is a board game released in 2015 for 2–6 players, 20–120 minutes per game, and ages 12 and up. It was designed by Ken Hodkinson and its main mechanics are Dice Rolling and Grid Movement.
This latest version of Bin'Fa: The Tao of War has many changes from those familiar with its previous incarnations (Hexagony, Bin'Fa), such as the addition of the General; Vortexes that allow you to traverse the board in one move, appearing where least expected; rule changes governing the gathering of supplies, and the separation of the original hexagon shaped game board into six separate game board sections which offer almost limitless possibilities for new terrain each game. In Bin-Fa, armies move over a landscape that is different each game. A player controls at least one but can control up to three armies per game. You can use the board sections to create inlets, peninsulas, isthmuses, lakes, and more. Adding vortex and terrain markers allows you even more control over the layout of the game board and how it will be traversed. Your ability to take advantage of the layout of the battlefield is crucial to victory and defeat. Each army is made up of 12 Army Units, one General, and one Supply Pawn. At the start of your turn, you must decide if you are going for supplies or moving your army. On taking possession of the dice: first see if any of your Army Units are in danger and if so, respond defensively; second, see if any of your opponent's Army Units are vulnerable and, if possible, attack; third, if neither of these choices applies, go for supplies. Sun Tzu says: "Do not move without considering all the possibilities. Move always with a clear purpose." The rules for movement of your army allow you to simulate many strategies from the ancient battlefield. Even “cavalry charges” are possible—where a unit dashes across the board to attack an enemy position. Your mission is to surround and eliminate enemy Army Units until only your Army is left, leaving you the victor. Deals and alliances can be made in the open or in secret. But only one commander can emerge victorious: knowing when and with whom to form alliances and when to break them can sometimes determine who wins and who loses.
Bin'Fa: The Tao of War supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bin'Fa: The Tao of War is 20–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bin'Fa: The Tao of War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bin'Fa: The Tao of War has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bin'Fa: The Tao of War belongs to these categories: Wargame and Abstract Strategy. Its main mechanics are Dice Rolling and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bin'Fa: The Tao of War are: Ken Hodkinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bin'Fa: The Tao of War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.