
- BGG rank
- BGG #12,212
- BGG rating
- 5.9
Dungeon Dice
- 2–4 players
- 30 min
- Complexity 1.2/5
- 1977

1975
Rules assistance for Bionic Crisis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Bionic Crisis is a board game released in 1975 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by Paul J. Gruen and its main mechanics are Pattern Recognition.
Rebuild Steve Austin’s bionics in this secret-code deduction game inspired by The Six Million Dollar Man! In Bionic Crisis, each player receives a personal console with 40 numbered holes and a hidden circuit card showing a 10-number bionic path. Your job? Crack the code before your opponents do. On each turn, you guess part of the sequence, receiving feedback via colored pegs: red for an exact match, yellow if you're just one number off. Use logic and deduction to zero in on the correct path. Fans of games like Mastermind or Code 777 will feel right at home—but here, the stakes are bionic! With its tactile console boxes and retro sci-fi flair, this game combines 70s nostalgia with clever deduction mechanics.
Bionic Crisis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Bionic Crisis is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Bionic Crisis for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Bionic Crisis has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Bionic Crisis belongs to these categories: Movies / TV / Radio theme and Deduction. Its main mechanics are Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Bionic Crisis are: Paul J. Gruen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Bionic Crisis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.