Bionic Crisis
BGG rank
BGG #28,920
BGG rating
5.1

Bionic Crisis

1975

Rules assistance for Bionic Crisis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45 min
  • 8+
  • Complexity 1.0/5

For 2 players

Rules assistant for Bionic Crisis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Bionic Crisis is a board game released in 1975 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by Paul J. Gruen and its main mechanics are Pattern Recognition.

Similar games

About the game

Rebuild Steve Austin’s bionics in this secret-code deduction game inspired by The Six Million Dollar Man! In Bionic Crisis, each player receives a personal console with 40 numbered holes and a hidden circuit card showing a 10-number bionic path. Your job? Crack the code before your opponents do. On each turn, you guess part of the sequence, receiving feedback via colored pegs: red for an exact match, yellow if you're just one number off. Use logic and deduction to zero in on the correct path. Fans of games like Mastermind or Code 777 will feel right at home—but here, the stakes are bionic! With its tactile console boxes and retro sci-fi flair, this game combines 70s nostalgia with clever deduction mechanics.

Designers

Publishers

  • Parker Brothers
  • Clipper
  • Capiépa Éditeur: Jeux Éducatifs
  • Denys Fisher Toys

Questions and answers

Bionic Crisis supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.