
- BGG rank
- BGG #9,776
- BGG rating
- 7.3
Attack Vector: Tactical
- 2–8 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for Birds of Prey: Fighter Sweep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Birds of Prey: Fighter Sweep is an expansion for Birds of Prey: Air Combat in the Jet Age released in 2014 for 1–8 players, 120 minutes per game, and ages 16 and up. It was designed by Tony Valle, Philip A. Markgraf, and Kenneth Ellis and its main mechanics are Hexagon Grid and Simulation.
Birds of Prey: Fighter Sweep is a second new folio product covering what I would call fighter pilot's fighters. This folio is a collection of seventeen ADCs (plus four more in PDF form, when the product is registered) and four missiles, a new playaid with an ultra-fine sequence of play and an exciting set of scenarios (roughly twelve, including two sets of generic scenarios). Birds of Prey: Fighter Sweep also contains several additional box-miniatures and missile tents supporting the original game-box and registration pack, including additional wing-positions (for swing-wing aircraft) and alternate markings!
Birds of Prey: Fighter Sweep supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Birds of Prey: Fighter Sweep is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Birds of Prey: Fighter Sweep for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Birds of Prey: Fighter Sweep has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Birds of Prey: Fighter Sweep belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Birds of Prey: Fighter Sweep are: Tony Valle, Philip A. Markgraf, and Kenneth Ellis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Birds of Prey: Fighter Sweep as an expansion for Birds of Prey: Air Combat in the Jet Age. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Birds of Prey: Air Combat in the Jet Age to use it. Check that your edition of Birds of Prey: Air Combat in the Jet Age is compatible, as some expansions were revised between editions.