Flight Leader
BGG rank
BGG #7,518
BGG rating
6.3

Flight Leader

1986

Rules assistance for Flight Leader

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30–180 min
  • 12+
  • Complexity 3.5/5

For 2 players

Rules assistant for Flight Leader

What would you like to know?

Answers come from the official rulebook, with the page to check.

Flight Leader is a board game released in 1986 for 2–8 players, 30–180 minutes per game, and ages 12 and up. It was designed by Gary C. Morgan and its main mechanics are Dice Rolling, Grid Movement, and Paper-and-Pencil.

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About the game

(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet easy and fun-to-play game which depicts modern aerial combat. You can refight any air battles from the subsonic gunnery duels of the Korean War to the deadly technology of the supersonic missile engagements of the present day. As a fighter flight leader, YOU will face the same considerations and make the same decisions as your real world counterparts: energy management. fuel awareness, terrain, environment, altitude and formation, radar lockons and visual sightings. pilot quality and weapons systems. Four MiGs have Just "bounced" YOUR two Phantoms-what do YOU do now? •Endless Scenario Variations: Use any of the over two dozen scenarios covering the Korean. Middle East, India-Pakistan, Vietnam. and Falklands Wars or devise your own scenarios. •Over 200 Different Jet Fighter Aircraft Types: We're not claiming that ALL types are represented, but if an aircraft IS classed as a fighter or fighter-bomber, the odds are that it's here and YOU can fly it. •World Air Order of Battle: 100 nations that operate jet fighters plus the aircraft they use and the quality of their pilots. •Basic, Advanced and Optional Rules: Rules with "layered complexity" to help in learning the game. Choose the levels of complexity and detail that YOU enjoy. CONTENTS : 520 Die-Cut Counters 29" by 32" Mapboard 1 Basic Rules Folder 6 Aircraft Status Cards 1 Cloud Card 2 Aircrew Aid Cards 1 Decimal Die TIME SCALE: Thirty seconds per Turn MAP SCALE: One kilometer per hex UNIT SCALE: Individual aircraft PLAYERS: Two to eight (team play) PLAYING TIME: From thirty minutes to three hours, depending on scenario size and the rules used. (BGG description:) Flight Leader is a turn based, hex and counter tactical game of "modern" air combat (Korean War to 1986). Each turn is 30 seconds, each hex is 1 km, and each counter is a single aircraft. It was known as Check Six when first used by the Military for training pilots as part of Project "WARRIOR" Re-implements: Check Six!

Questions and answers

Flight Leader supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.