Black Seas: Merchant Vessels
BGG rating
7.5

Expansion for Black Seas: Rulebook

Black Seas: Merchant Vessels

2020

Rules assistance for Black Seas: Merchant Vessels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–500 min
  • 10+

Rules assistant for Black Seas: Merchant Vessels

What would you like to know?

Answers come from the official rulebook, with the page to check.

Black Seas: Merchant Vessels is an expansion for Black Seas: Rulebook released in 2020 for 2–4 players, 30–500 minutes per game, and ages 10 and up. It was designed by Gabrio Tolentino and its main mechanics are Simulation.

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About the game

Merchant vessels were not designed for combat. They were slow lumbering vessels designed to have a large capacity for transporting goods but at the sacrifice of manoeuvrability. In Black Seas there are many scenarios that necessitate the use of merchant vessels. Scenario 4 - Blood & Plunder! (Page 41 Black Seas rulebook), see two opposing privateer fleets attempt to claim the contents of merchant vessels for their own, whereas Scenario 9 - Landing Expedition (Page 46 Black Seas rulebook) sees merchant vessels loaded with troops attempting to cross hostile waters and disgorge their loads onto a contested island. For an alternative use of the merchant vessels, consider the Smugglers Run free downloadable campaign. —description from publisher

Questions and answers

Black Seas: Merchant Vessels supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.