Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
BGG rank
BGG #10,360
BGG rating
8.1

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

2008

Rules assistance for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • Complexity 2.6/5

For 2 players

Rules assistant for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

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Answers come from the official rulebook, with the page to check.

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 is a board game released in 2008 for 2–6 players and 120 minutes per game. It was designed by Richard Clarke (III) and its main mechanics are Simulation, Variable Phase Order, and Measurement Movement.

Expansions

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About the game

Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bolitho, all can lead their men into battle with these much heralded rule set. The rules are written with an emphasis on the Napoleonic Wars but include rules the will allow them to cover almost any conflict between 1750 and 1860. In the literary genre, Sharp Practice sees the enlisted men operate in groups of up to a dozen figures, with the key leaders adding their character to the action. Groups of men may be combined into formations and the rules contain a guide to using small unit Napoleonic drill in your games. The rules are suitable for figures from 15mm to 40mm in size and will work with any basing system you like.

Questions and answers

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.