Black Seas: Smugglers Run
BGG rating
8.3

Expansion for Black Seas: Rulebook

Black Seas: Smugglers Run

2019

Rules assistance for Black Seas: Smugglers Run

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 10+

Rules assistant for Black Seas: Smugglers Run

What would you like to know?

Answers come from the official rulebook, with the page to check.

Black Seas: Smugglers Run is an expansion for Black Seas: Rulebook released in 2019 for 2 players and ages 10 and up. It was designed by Tom Mecredy and Gabrio Tolentino and its main mechanics are Dice Rolling and Simulation.

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About the game

Smuggler’s Run puts two players at the heart of this black market, running contraband in and out of the British Isles. Create your own smuggling company and outwit the authorities in the name of trade and profit! Smuggler’s Run is a two-player campaign where two rival smuggling companies compete to ferry the most contraband into the United Kingdom. Both players should have already created a smuggling company. On the (miniature) high seas, players will alternate commanding their villainous flotilla and the various customs boats patrolling the coastline. —description from the publisher

Questions and answers

Black Seas: Smugglers Run supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.