
- BGG rank
- BGG #13,452
- BGG rating
- 6.3
Jane Austen's Matchmaker
- 3–6 players
- 30 min
- Complexity 2.0/5
- 2014

2018
Rules assistance for Blame Space
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blame Space is a board game released in 2018 for 2–6 players, 45–90 minutes per game, and ages 12 and up. It was designed by Richard Wolfrik Galland and its main mechanics are Take That.
Blame Space is a fast-paced card game of luck, skill and sheer bloody-mindedness. In space! For 2 to 6 spaced-out players. Playing time approx. 45 – 90 minutes. The Story So Far... Our mission has failed, The captain has been murdered, Systems are sabotaged, A virus has been brought on board... The ship’s computer is determined to find and punish the traitor who caused this mess. Maybe it's you! There's only one way you’re getting off this ship alive: Blame someone else! On your turn, play Issue cards from your hand onto the Blame pile. You can play up to 3 cards or you may choose to play no cards. Each card played must share at least one Duty icon with the card beneath it. However, if you play a Betrayal or Infected card, you can play no other cards on the same turn (you play 1 card). The number of cards you played determines which action you must take. When someone is blamed, the accuser and accused crewmember go through the Issues in the Blame pile and count their respective Blame points. The one with the most points takes the Blame. The accuser takes it if the points are tied. At the end of the game: count all your Blame points from the Issues in your hand. The more you have, the worse your chances of survival. The game ends immediately when the last card is drawn (or turned over) from the Draw pile. The crewmember who does this must take the Blame!
Blame Space supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blame Space is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blame Space for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blame Space has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blame Space belongs to these categories: Card Game and Science Fiction. Its main mechanics are Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blame Space are: Richard Wolfrik Galland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blame Space as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.