
- BGG rating
- 8.0
Blocks in the West: Card Deck
- 1–4 players
- 120 min
- Complexity 4.0/5
- 2013

2013
Rules assistance for Blocks in the West
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Blocks in the West is a board game released in 2013 for 1–4 players, 120 minutes per game, and ages 14 and up. It was designed by Emanuele Santandrea and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Early in the morning of May 10, 1940, under the Codeword Danzig, Fallschirmjäger from the 7th Flieger Division and 22nd Luftlande executed surprise landings at Den Haag, on the road to Rotterdam and against the Fortress of Eben Emael in order to facilitate German Army Group B's feint advance in Belgium, while the main attack was conducted by stronger Army Group A led by seven panzer divisions from the Ardennes, through a terrain believed uncrossable to armor units. France and the UK reacted immediately, activating the Dyle-Breda Plan, and thus committing their best forces directly into the trap. Then in June the evacuation of Dunkirk was a partial success, but the battle for France was over with an astonishing German victory. Four years elapsed before the Western Allies would come back to the continent and thus finally defeat Germany. Blocks in the West (BITW) recalls, in game form, the most decisive battles fought in the European Theater Front from the invasion of France until the collapse of the Nazi regimen in May 1945. BITW is a game of World War II conflict simulation at the operational level. Although based on historical events and battles, the players in command of the two factions can modify the evolution of World War II on the Western Front. The game is recommended for two, three or four players: one/two control the Western Allies and the other one/two control Germany and Italy. The game is imminently suitable for solitary play: the single player just controls both sides. In this case, playing with Fog of War is mandatory. Developed on a wooden blocks and cubes system over an astonishing 124x87cm full-laminated multicolor map board, Blocks in the West includes no paper components other than the manual. All of the over 900 wooden/plastic components/stickers have been created by the best Italian artisinal industry and painted A buratto, a technique usually adopted for painting car parts and accessories. In terms of scale, a hexagon is approximately 44 miles (70 km) across, a game turn is one month long, and a full-strength counter represents a major military formation (normally a corps) of ca. 30,000 men, 300 Tanks or 300 planes depending on the unit type, equipment, nationality, etc The rules are divided into three major sections which can be learned one at a time. The basic game rules introduce the basic concepts and enables players to start playing the game without too many rules to remember. Then the advanced game rules provide more specific and detailed rules for an enhanced realism, such as the use of fuel and the advanced production system. Finally, for those players who want to get the best out of the game, optional rules can be added as desired; these include Technology Research, Strategic warfare over German factories and U-Boot Campaign in the Atlantic Ocean, Amphibious Invasions, and Parachute Assaults. Blocks in the West can be played standalone or combined with Blocks in the East and Blocks in Afrika.
Blocks in the West supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blocks in the West is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blocks in the West for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blocks in the West has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blocks in the West belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blocks in the West are: Emanuele Santandrea. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blocks in the West as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.