
- BGG rank
- BGG #3,989
- BGG rating
- 7.5
Space Hulk (Second Edition)
- 2 players
- 90 min
- Complexity 2.7/5
- 1996

Rules assistance for Blood Bowl Companion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Blood Bowl Companion is an expansion for Blood Bowl (Second Edition) released in 1990 for 2 players, 180 minutes per game, and ages 14 and up. It was designed by Jervis Johnson, Paul Murphy, and Andy Warwick and its main mechanics are Variable Player Powers and Role Playing.
Introduces lots of new or changed rules, kickers, referees, cheerleaders, rerolls, fans, weather, magic, magic items, new balls, secret weapons, traps, a complete league/campaign system, as well as a completely new game (the Official NAF rules). This book cannot be used without the Blood Bowl (Second Edition) rules, and effectively the Blood Bowl Star Players expansion. Microbadges: - Blood Bowl fan - Blood Bowl fan - Blood Bowl fan - Blood Bowl fan - Humans - Blood Bowl fan - Norse - Blood Bowl: Team Manager - The Card Game fan - Blood Bowl fan - Chaos Dwarves - Blood Bowl fan - Orcs&Goblins - Blood Bowl fan - Chaos - Blood Bowl fan - Amazons - Blood Bowl fan - Halflings - Blood Bowl fan - Vampires - Blood Bowl fan - Dwarves - Blood Bowl fan - Dark Elves - Blood Bowl fan - Skaven - Blood Bowl fan - Elves - Blood Bowl fan - Wood Elves - Blood Bowl fan - Lizardmen - Blood Bowl fan - Undead Expands: Blood Bowl (Second Edition)
Blood Bowl Companion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Blood Bowl Companion is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blood Bowl Companion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Bowl Companion has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blood Bowl Companion belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Variable Player Powers and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blood Bowl Companion are: Jervis Johnson, Paul Murphy, and Andy Warwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blood Bowl Companion as an expansion for Blood Bowl (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blood Bowl (Second Edition) to use it. Check that your edition of Blood Bowl (Second Edition) is compatible, as some expansions were revised between editions.