
- BGG rank
- BGG #13,356
- BGG rating
- 5.9
Blood Rage: Valhalla
- 3–5 players
- 60–90 min
- Complexity 3.0/5
- 2026

Rules assistance for Blood Rage: Mystics of Midgard
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Blood Rage: Mystics of Midgard is an expansion for Blood Rage released in 2015 for 2–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Eric M. Lang and its main mechanics are Hand Management, Area Majority / Influence, and Open Drafting.
Known by many names (Seiðmenn, Völva, Vísendakona, etc.) and possessed of different powers granted by their connection to the gods, these warrior-shamans will be a boon to any clan able to recruit them! Mystics are special units (neither Warrior nor Monster) that players can only employ once they've given their clan one of the Mystic Clan Upgrades. Each of these Clan upgrades adds 1 Mystic figure to your clan's reserves, which you can then use to Invade and battle normally. All Mystics have STR 2 and the special ability that allows them to Invade at no Rage cost. Clans are only able to recruit a maximum of 2 Mystics. Besides adding Mystics to your reserves, each of these Clan Upgrades grants your Mystics a special ability. If you collect several different upgrades, each of your Mystics will posses all the abilities you accumulated, making them incredibly resourceful and strategic additions to your clan!
Blood Rage: Mystics of Midgard supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Blood Rage: Mystics of Midgard is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Blood Rage: Mystics of Midgard for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Rage: Mystics of Midgard has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blood Rage: Mystics of Midgard belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Area Majority / Influence, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blood Rage: Mystics of Midgard are: Eric M. Lang. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blood Rage: Mystics of Midgard as an expansion for Blood Rage. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blood Rage to use it. Check that your edition of Blood Rage is compatible, as some expansions were revised between editions.