
- BGG rank
- BGG #8,520
- BGG rating
- 7.4
Blood Red Skies: Battle of Britain
- 2–99 players
- 30–60 min
- Complexity 2.5/5
- 2017

2021
Rules assistance for Blood Red Skies: Battle Of Midway
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Blood Red Skies: Battle Of Midway is a board game released in 2021 for 2–8 players and ages 12 and up. It was designed by Andy Chambers and its main mechanics are Variable Player Powers, Dice Rolling, and Scenario / Mission / Campaign Game.
Blood Red Skies is a tabletop miniatures game in which you take command of a force of fighter aircraft in battle. The emphasis in Blood Red Skies is on controlling a large number of planes at once. Action in the game is fast-paced, with no pre-plotting or book-keeping required. A smallish game of Blood Red Skies, with six planes per side, can be fought in forty-five minutes or less. A force is comprised of iconic World War 2 fighter aircraft using the dynamic ‘Advantage’ system. Opposing pilots can also use card-based aircraft traits, doctrines, Ace skills and theatre rules to make the most of their planes and fighting environment. The Battle of Midway starter set contains everything you need to get playing, including rules, tokens, dice, game cards, and crucially 12 highly detailed Warlord Resin aircraft with which to battle. The Grumman F4F Wildcat When the US Navy and Marine Corps entered the Second World War, they had only one effective fighter aircraft available to them: the F4F Wildcat. Fortunately, the Wildcat proved more than equal to the task of holding the line. The Mitsubishi A6M2 ‘Zero’ The Mitsubishi A6M Zero was a fast, modern fighter, but had no armour for the pilot. When the Zero (derived from the Japanese name Reisen - meaning Zero Fighter) was in the hands of aggressive and well-trained pilots this weakness was rarely apparent. The US aircraft are provided in blue-coloured resin and the Japanese in white/cream, making your squadrons easily distinguishable and able to launch into furious tabletop dogfights even before you touch paint to model. –description from the publisher
Blood Red Skies: Battle Of Midway supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Blood Red Skies: Battle Of Midway for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Red Skies: Battle Of Midway belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blood Red Skies: Battle Of Midway are: Andy Chambers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blood Red Skies: Battle Of Midway as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.