
- BGG rank
- BGG #24,856
- BGG rating
- 5.8
Cityline
- 1–99 players
- 20 min
- Complexity 1.7/5
- 2020

2017
Rules assistance for Blood Royals
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Blood Royals is a board game released in 2017 for 2 players and ages 12 and up. It was designed by Jason Tagmire and its main mechanics are Dice Rolling and Paper-and-Pencil.
In Blood Royals, a roll & write game book, the political climate of the land changes several times as you play through the game sheets, meaning that the map geography on the game sheets changes over time. The product of years of clan wars, Blackwallen’s history is rich. Before recorded history, songs tell of a chieftain named Odif who led Clan Black to many victories and in time chiseled out the land of Blackwallen. He declared himself king and established laws for a royal bloodline. Descendents of Odif occupied the throne through centuries of in-fighting, war, and famine. To many, Blackwallen’s constant instability meant it was cursed. To others, it was just home. One hundred years ago a new age dawned. Adjacent kingdoms were uninterested in conquering the land, and peace at home meant security in Blackwallen for perhaps the first time. With security came cultural and scientific pursuits and the king himself declared an “Age of Peace”. King Leopold is the third king of the Age of Peace. He has levied trade agreements with neighbors into alliances. He is a young king, but already the people talk of his wisdom. When he dies, a very real void will be left. His queen will no longer have a doting husband. His children will be without a loving father. The Orbly Street Tavern will no doubt miss its masked late night musician known only as “The Night Singer”. The Kingdom of Blackwallen will no longer have their beloved monarch. Blood Royals is a game about two relatives trying to claim the throne from a dying king. Secretly choose your action, reveal and then use your skills (and a bit of luck) to conquer lands and gain the favor of influential people with powerful abilities. This is a roll and write game. All you need to play is the perforated game sheets in this book, some pencils, and some dice. —description from the publisher
Blood Royals supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Blood Royals for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Blood Royals has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Blood Royals belongs to these categories: Print & Play and Medieval. Its main mechanics are Dice Rolling and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Blood Royals are: Jason Tagmire. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Blood Royals as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.